Hannah Beatrice Quinn

“We don’t stop playing because we grow old; we grow old because we stop playing.
— George Bernard Shaw



I am like a 9 year old boy–I have trouble sitting still, love stripes, dinosaurs, candy, overalls, trains, trucks, ask too many questions, bug people, run when I should be walking, and play when I should be listening–but prob- ably not for the same reasons as most young boys. There is something pure, easy to understand and enjoyable about most of these likes and enjoy- ments. There is an honesty that people lose as they age. They become less willing to play and playfulness is less accepted.

I was interested in the way things fit together before I knew what craft and art were. I enjoy the creative process and get lost in it–come up with
an idea and learn how to carry it out to a result that would satisfy me. This passion for craft has sparked my interest in functional art that is playful and interactive, furniture and sculpture with strong personalities. My hands are my most important tool in communicating my ideas in three dimensional form. What I create is a reflection of me and my quirks, often exhibited
in an obsessive and compulsive repetition of materials, objects and forms, with a visible connection between the process and the final product.

I work primarily in wood and metal. I often incorporate materials that have already had one life or are byproducts of other production processes; leftovers, scraps, and “waste.” I believe this approach is not profound but necessary in the world today. In Spring 2013 I was awarded the student art- ists residency at the San Francisco Dump, which gave me the opportunity to scavenge material from the public disposal area to create a body of work. I witnessed piles of discarded objects, but also saw potential as a source for raw materials. Now more aware of the variables of the individual’s par- ticipation in the life span of objects, I strive to understand what makes an object precious in the eyes of an individual – or not. I am inspired by Bill Moggride’s concept of creating objects that “wear in, not out.” As a maker,
I want to craft objects that help consumers reconnect to the histories, pro- cesses and materials by which things are made. In this way, I hope to create objects whose value is determined by experience, not price.